BLOCK AND DEFENSE

Blocking and defense rating in 魔电 XL work much the same as in classic Diablo II Lord of Destruction, but their role in the game has changed. In the regular game, max block (75% block) through investment into dexterity was common, while defense rating was hardly worth it. The two statistics are much more balanced in 魔电 XL.

Important: In Diablo II, when you run, attack always hit you and chance to block is reduced to 1/3. Walk speed is much improved in 魔电 XL though, so you might consider walking.




Defense

The chance to be hit, when walking or standing, is as follows:

Chance to be Hit = 100% * 2 * Attacker_Level/(Attacker_Level + Defender_Level) * Attack_Rating/(Attack_Rating + Defense)

Capped between 5% and 95%, rounded down.

Investing into defense pays off if you can get around 75K defense at 等级 120, at which point you will see a noticeable improvement in your chance to be hit. Some builds can go well over 500K defense.


Block

In 魔电 XL, your chance to block depends on character class:

盾牌 have 0% chance to block, except class-specific 盾牌 – which provide +1% extra chance to block.

The block rating is boosted by dexterity as follows:

Chance to Block = (Block% * (Dexterity - 15))/(Character_Level * 2)

Capped at 75% chance to block, rounded down.
Block% is the 基础 chance to block from: the character class + class-only shield + 其他 词缀 (物品/技能/etc.)

Max block is hard to reach; you will need to invest heavily into dexterity. This is a balance measure in 魔电 XL to ensure that 盾牌 do not outclass two-handed 武器 as in classic Diablo II Lord of Destruction.


Amount of dexterity needed to achieve max block (75%) on a 等级 120 character:

基础 blockDex needed
1%18015
2%9015
3%6015
4%4515
5%3615
6%3015
7%2587
8%2265
9%2015